The physical distance between your players and your server is the single biggest factor in ping. The closer your server is to the majority of your players, the lower their latency — and the smoother their experience. Sculk Hosting operates bare-metal nodes across seven locations so you can put your server where it matters most.Documentation Index
Fetch the complete documentation index at: https://docs.sculkhosting.com/llms.txt
Use this file to discover all available pages before exploring further.
Available locations
All seven locations run on identical hardware: AMD Ryzen 9 9950X CPUs, DDR5 RAM, NVMe storage, and 10 Gbps uplinks. Regional ping averages approximately 65 ms to players within the same geographic area.| Location | Country | Region |
|---|---|---|
| New York | USA | North America East |
| Los Angeles | USA | North America West |
| Frankfurt | Germany | Europe Central |
| Paris | France | Europe West |
| Singapore | Singapore | Asia Southeast |
| Sydney | Australia | Asia-Pacific |
| Tokyo | Japan | Asia East |
All locations use AMD Ryzen 9 9950X hardware with 10 Gbps uplinks and average approximately 65 ms regional ping for players within the same geographic area.
Choosing the right location
Pick the location that is geographically closest to where most of your players are based. A few guidelines:North American players
Choose New York for US East and Canada East players, or Los Angeles for US West, Mexico, and Canada West.
European players
Choose Frankfurt for Central and Northern Europe, or Paris for Western Europe and the UK.
Asian players
Choose Tokyo for East Asia (Japan, Korea, China), or Singapore for Southeast Asia and South Asia.
Oceanic players
Choose Sydney for Australia and New Zealand players.